Sunday, 29 January 2012

Loot list from Hard Mode Flashpoints

Hey people!

I've been level 50 for a couple of days now and I've started the slow progress of gearing up for Operations. I've done most of the level 50 FP (I did Kaon Under Siege today) and even though the God of RNG must hate me, I got some loots. Anyway, with the torhead not having lootlists for bosses, I decided to make a small synopsis of the Loot Table of Hard Mode Flashpoints from the Imperial Side.

First of all, there are three set of gear now on.

-Tier 1 named Tionese has set bonuses and are obtain from bosses of hard modes and by acquiring Badges and Crystals from the bosses at hard mode. Energized/Xenotech gear are equivalent to Tionese but without the set bonuses.

-Tier 1.5 named Columni are obtained by tokens. Columni tokens are provided after competing the Heroic Mode daily mission and after killing the last boss of a hard mode flashpoint. Exotech gear are equivalent to Columni but without the set bonuses.

-Tier 2 named Rakata is exclusive to hard mode and nightmare mode operations.


Black Talon

Sergeant Boran/GXR-5 Sabotage Droid: Tionese Belts
Commander Ghulil: Energized Leggings
Bonus: GXR-7 Command Droid: Tionese Ears
Yadira Ban: Columi Bracers

Boarding Party

HXI-54 Juggernaut: Relic
Sakan Do’nair: Energized Boots
Bonus: Chief Engineer Kels: Tionese Implant
Commander Jorland & Goonies: Columi Gloves

The Foundry

Foundry Guardian: Tionese Boots
HK-47: Tionese Offhand
Bonus: Burrower Matriarch: Tionese Belt
Revan: Columi Boots

Directive 7

Interrogator: Tionese Bracers
Bulwark: Energized Chestguard
Bonus: Replicator: Relic
Mentor: Columi  Leggings 

The False Emperor

Jindo Krey: Tionese Gloves
HK-47: Tionese Mainhand Weapon
Bonus: Sith Entity: Tionese Implants
Darth Malgus: Columi Chestguard

Battle of Ilum

Velasu Graege & Drinda-Zel: Tionese Bracers
Krel Thak: Energized Headgear
Bonus: Guid Patriach: Tionese Earpiece
Darth Serevin: Columi Offhand

Kaon Under Siege

Defend vs Zombies encounter: Xenotech Gloves
Rakghoul Behemoth: Tionese Grade Mainhand with Q56 color crystal
Bonus: KR-82 Expulser: Columi Headgear
Commander Lk’Graagth: Columi Headgear

ATTENTION: To access the Bonus Bosses you have to complete all the updates of the bonus chain missions you get inside the Flashpoints.



Thank god, it doesn't mater if you have different tiers of set pieces, you still get the set bonus, so:


  • 2 pieces: Increases the duration of Supercharged Gas and Supercharge Cells by 3 seconds.
  • 4 pieces: Reduces the cooldown of Healing Scan or Advanced Medical Probe by 1.5 seconds and the cooldown of Emergency Scan or Bacta Infusion by 3 seconds.

  • 2 pieces: Increases the critical chance of Power Shot and Tracer Missile or Charged Bolts and Grav Round by 15%
  • 4 pieces: Reduces the cost of Rail Shot by 8 or the cost of High Impact Bolt by 1.

  • 2 pieces: Increases the duration of Oil Slick or Smoke Grenade by 2 seconds and the duration of Energy Shield or Reactive Shield by 3 seconds.
  • 4 pieces: Increases Melee, Range, Tech and Force defense by 2%.

  • 2 pieces: Reduces the cooldown of Explosive Fuel or Battle Focus by 15 seconds.
  • 4 pieces: Increases the damage of Rail Shot and High Impact Bolt by 8%.


Operative DPS:
  • 2 pieces: Increases the critical chance of Backstab or Backblast by 15%.
  • 4 pieces: Increases maximum energy by 5.
Operative HEALER:
  • 2 pieces: Reduces the energy cost of Recuperative Nanotech and Kolto Cloud by 4.
  • 4 pieces: Increases the critical chance of Kolto Infusion and Kolto Pack by 15%.
Sniper DPS:
  • 2 pieces: Activating Target Acquired or Illegal Mods restores 10 energy.
  • 4 pieces: Reduces the energy cost of Takedown and Quickdraw by 7.


Sith Sorcerer DPS:
  • 2 pieces: Reduces cost of Lightning Strike and Force Lightning or Disturbance and Telekinetic Throw by 2.
  • 4 pieces: Affliction or Weaken Mind damage has a 10% chance to increase alacrity by 5% for 15 seconds. Cannot occur more than once every 20 seconds.
Sith Sorcerer HEALER:
  • 2 pieces: Reduces cooldown of Innervate or Healing Trance by 1.5 seconds.
  • 4 pieces: Increases total Force by 50.
Sith Assassin TANK:
  • 2 pieces: Increases shield chance by an additional 5% during Dark Ward or Kinetic Ward.
  • 4 pieces: Increases Elemental, Internal, Kinetic and Energy damage reduction by 2%.

Sith Assassin DPS:
  • 2 pieces: Saber Strike hits restore 1 Force.
  • 4 pieces: Increases the critical chance of Thrash and Voltaic Slash or Double Strike and Clairvoyant Strike by 15%.


Sith Juggernaut TANK:
  • 2 pieces: Increases the duration of Blade Turning by 1 second, and the duration of Invincible or Warding Call by 2 seconds.
  • 4 pieces: Increases the amount of damage absorbed by Sonic Barrier or Blade Barrier by 20%.
Sith Juggernaut DPS:
  • 2 pieces: Lowers the cooldown of Enrage or Combat Focus by 5 seconds.
  • 4 pieces: Reduces the minimum range of Saber Throw by 10 meters.
Sith Marauder DPS:
  • 2 pieces: Reduces the rage cost of Vicious Throw or Dispatch by 1.
  • 4 pieces: Reduces the cooldown of Frenzy or Valorous Call by 15 seconds.

See you around,
May the Force serve you well!


  1. omg this blog so stronk

  2. Nice article. This was actually something I remember struggling to figure out when I firsted dinged 50, seeing all this tionese, columi, etc stuff on the vendors and having absolutely no idea how to buy it or where it all fits in the grand scheme of things.