Showing posts with label ranked pvp. Show all posts
Showing posts with label ranked pvp. Show all posts

Friday, 25 May 2012

Ranked Warzones are coming at 1.3!

Good news everyone! Rated Warzones are officially announced for 1.3!




Mindspore: Any update on Ranked Warzones in 1.3?

Daniel: Ranked Warzones is on track for 1.3. All the heavy lifting (ratings, group persistence exiting warzones, etc) is done and right now we are working through some emergent conflicts with Group Finder and the process of queuing for multiple activities at once with multiple temporary groups.

Friday, 27 April 2012

1.3 would launch sooner than what we expected?!


Every Friday is a Community Q&A where SWTOR’s Devs answer to some questions from the community. I was thinking covering the Q&A and give my 2 pennies for each answer but instead, I decided to write about something that was caught in my attention. The signs are showing that 1.3 would launch sooner that we expected!

What are my clues? Here they are:

Lovarboy: Will we get dual spec with Game Update 1.3?

Daniel: Unfortunately, no. Game Update 1.3 is being kept a bit leaner to get the Group Finder and the next stage of Legacy in the game as fast as possible. After that we’ll be returning to some bigger updates and we’re hoping dual spec makes it for the next one.

The above answer along with the sudden pull of rated warzones makes me to believe that they did it, not because the system was broken but because launching server-only rated PvP would just be pointless. Groups would fight the same opponents all the time and there would be no point on the rating system. I believe that they decided to leave it rest for a while and when they will have the cross server queuing perfected, they will launch it. The other side of the coin is the server transfers. Right now, they don't have the technology to pull it out, to copy a character and transfer it to another server. If you remember, during 1.2 PTS, they were copying the level characters manually. So, they want to solve the cross-server problem once and for all.

Another of their big announcements for 1.3 is the group finder. I know that they said it would be server specific but don't say lies to ourselves. When they'll have the technology to do cross-server PvP, cross-server flashpoints would be followed. I don't know what they are going to do with the leveling PvP though. They should either allow a cross-server queue where they'll have brackets or they'll stick with the already existed, bolster system.

So, I won't be surprised if 1.3 is similar to 1.1. They would might add Nightmare Mode for Explosive Conflict and that's it for PvE. Unless they pull some more bosses to the Operation, but I find it very unlikely. I expect the next tier to be launch probably around the end of summer.

That's it for now. I'm thinking about doing a revamp of what we already know about 1.3, so if you are interested, stay tuned!



Sunday, 15 April 2012

1.2 state of PvP

With 1.2 being live for a couple of days now, it's time to talk about the state of PvP. To be clear from the beginning, I won't go through classes' nerfs and buffs as I've done it in a previous post. So, let's start.

One big change is the adjustment to the expertise rating. They have changed the curve of the diminishing returns and now, expertise gives a hell bigger advantage in PvP making PvP gearing up a true upgrade. If we add the healing reduction for all healing classes, you understand that damage dealt means more right now. Melee classes seem to have gotten an overall buff, as they stand better toe-to-toe against ranged dps. Overall, fights are faster and more bursty and for me, Bioware hit in the nail in the head with those changes as their battle system has been accused many times for being clunky and slow.

Sadly, they let a of people down as they didn't solve the low population servers problems. They could either allow cross-server queueing or/and allow server transfers. The second big dissapointment is the withdraw of the rated warzones. Let's hope that they make the correct changes and make rated PvP a smooth and enjoyable feature.

As far as the new warzone, Novare Coast, I'm having a blast and Ι have to admit that it's now, along with Huttball, my favourites. I really really hope, they add some new warzones soon, even if they are different stadiums for Huttball.

To coclude this post, I can't say that I'm dissapointed with 1.2 but I feel that they could do better. Giving free game time is a way to appease the subscribes but if they don't solve the problems, especially the low population servers ones, soon, people are just gonna lose their faith in BW and leave the game.

Thursday, 22 March 2012

Changes in Juggernauts/Guardians that makes me happy

I believe that people that have been to this blog and my youtube before, know that my first character is a Sith Juggernaut. It was my first character at SWTOR and I've spent a lot of time doing end game PvP and playing some PvE. As I've experienced most of the end game, I really wanted to try some other classes and after a while, I changed server and faction. I haven't played my Juggernaut since then and the thing is, I'm not really looking forward to do it. Focusing mostly in PvP, I was a little disappointed from the class. Juggs are a melee class that is missing a healing ability and even though they have great mobility, people could kite them easily. AoE tanking was a challenge, Vengeance has ok dps but more fitting for PvE and Rage's dps output relies on one strong hit. I'm not saying that the class is underpowered, I'm just feeling that it has a moderate performance in all fields.

Hopefully, 1.2 will make me play my Juggernaut again. Lots of changes for Juggernauts; they change and increase the dps rotations of all dps specs, better AoE for all three trees and finally, some self healing. So, let's analyse the new additions:

CRASH: You get this passive ability at level 10 and will cause Force Charge to stun your opponent for 2sec. This effect cannot occur more than once every 12sec. That will help a lot, as it can be combined with a Force Choke or Chilling Scream to pin your opponent after closing the gap. Don't know if and how much resolve it cause but definitely, a great tool for a melee class.

ENRAGE DEFENCE: The Juggernaut spend rage to lower threat and while active, one point of rage is spent each time damage is taken, heals the Juggernaut for a small amount. This ability is usable while stunned and is doesn't respect the global cooldown. AWESOME! Much needed, Juggernauts of all tree specs can use it and combined with Soresu Form and Saber Ward would make them un-killable. Enrage is mandatory for this skill as lot's of rage is needed and Vengeance specced would be more benefited, as they generate almost unlimited rage from Shien Form.

On top of those changes, some talents are relocated in different tier of their tree and some other have their effect change. The most important are:

VENGEANCE TREE

Single Saber Mastery: Now benefits all the three Forms.
Stagger: Now in the Tier 1 of the Vengeance tree. Good filler choice for all PvPers.
Rampage: Also generates 2 rage when is triggered.

Not a lot of changes on Vengeance, after all it was a decent spec, with a proper rotation. Still not the best for PvP but more viable now, very reliable in PvE.

RAGE TREE

Decimate: Is now relocated in Tier 1 of the Rage tree, a great filler choice for all speccs that need more AoE damage.
Force Alacrity is now gone. Good riddance I say as it's replaced by OVERPOWER, a new ability that would make Vicious Slash to generate to rage when it criticals hits. Much needed.
Force Crush: It's CD is reduced to 18sec from 21sec. COOL!
Obliterate also immobilizes the target for 1 sec that means it makes it a mini Force Charge.
Relentless Fury is now gone and it's replaced by EMPOWERING RAGE. Empowering Rages requires 2 points in Shockwave skill to be unlocked causes Enrage to immediately grant 2 stacks of Shockwave for each point spent on the talent. Another Smash is good.
Shockwave: now last 20 secs, up from 15.

As you can see, Rage is getting buffed in next patch. More stuns and control and more burst for this spec that were much needed as Rage still is the best PvP spec.

IMMORTAL TREE

There's only one big change for the Juggernaut tank, Thrown Gauntlet no longer reduces the CD of Threatening Scream. It would change their playstyle but with the Decimate in the first tier of Rage tree, level 50 tanks won't have a problem with AoE tanking anymore.


Overall, 1.2 finally buffs the Juggernauts and makes them stronger and more durable. Having access to parsers and combat log will help us evaluate our DPS and compare it to other classes but most of us knew that this class was kind of weak. Especially the nerfing of the Surge rating reduced the base of Rage juggs dps, effecting them more than almost all classes. I can predict from now that Juggernauts would dominate in rated Warzones. They would finally have enough survivability and damage to do what they were designed to do. Taunting off, controlling the battles with their charges and peel their opponents.

Monday, 19 March 2012

1.2 Republic PvE & PvP Gear Preview!

1.2 bring new set of PvP and PvE gear. Here, I give you the looks of the sets as well as the prices for each piece. PvP gear sets have the same set bonuses as the previous tier. No bonus are yet implanted to PTR for the new PvE gear tier.
PvE Gear 

PvE gear can be obtained by either Black Hole Commendations or Unassembled Campaign Tokens, one for each piece. Now, in the PTR BOTH sets have the same rating. Black Hole Commendations can be earned from the new dailies in Corellia. Below are the prices for each piece


BELT
35 BLACK HOLE COMMENDATIONS
BOOTS
50 BLACK HOLE COMMENDATIONS
BRACERS
30 BLACK HOLE COMMENDATIONS
GLOVES
50 BLACK HOLE COMMENDATIONS
HEADGEAR
60 BLACK HOLE COMMENDATIONS
LEGGINGS
55 BLACK HOLE COMMENDATIONS
EARPIECE
35 BLACK HOLE COMMENDATIONS
IMPLANT
35 BLACK HOLE COMMENDATIONS
CHESTGEAR
60 BLACK HOLE COMMENDATIONS
OFF HAND
50 BLACK HOLE COMMENDATIONS



PvP Gear





There are two tiers of PvP gear, the War Hero and the new Rated Gear. They have the SAME stats and rating but rated gear requires a good rating in ranked matches so it's harder to be acquired. Below are the prices for the standard War Hero PvP gear:

BELT
1250 RANKED WARZONE COMMENDATIONS
BOOTS
1800 RANKED WARZONE COMMENDATIONS
BRACERS
1100 RANKED WARZONE COMMENDATIONS
GLOVES
1800 RANKED WARZONE COMMENDATIONS
HEADGEAR
2150 RANKED WARZONE COMMENDATIONS
LEGGINGS
2000 RANKED WARZONE COMMENDATIONS
EARPIECE
1250 RANKED WARZONE COMMENDATIONS
IMPLANT
1250 RANKED WARZONE COMMENDATIONS
CHEST
2150 RANKED WARZONE COMMENDATIONS
OFF HAND
2275 RANKED WARZONE COMMENDATIONS
MAIN HAND
3475 RANKED WARZONE COMMENDATIONS
RELIC
1100 RANKED WARZONE COMMENDATIONS


Ranked gear is more of a prestige reward and requires a specific rating and the standard piece of gear before the ranked one is bought. Here are the prices for Ranked gear:

BELT
1200 RATING AND 250 RANKED WARZONE COMMENDATIONS
BOOTS
1600 RATING AND 360 RANKED WARZONE COMMENDATIONS
BRACERS
1200 RATING AND 250 RANKED WARZONE COMMENDATIONS
GLOVES
1400 RATING AND 360 RANKED WARZONE COMMENDATIONS
HEADGEAR
RATING AND 430 RANKED WARZONE COMMENDATIONS
LEGGINGS
1800 RATING AND 400 RANKED WARZONE COMMENDATIONS


That's all for now, when I have the time, I would do the same for the Empire side.

Thursday, 8 March 2012

PvP Changes in 1.2



With the introduction of 1.2 a lot of changes will come in PvP

CHANGES IN DAILIES AND REWARDS

Right now, daily missions require players to win 3 matches. From 1.2 daily missions will require players to win a certain number of medals. That will make a lot of people happy, as people that don't play WZ in groups, tend to get steamrollered from premades. One day, a friend of mine that was PvPing solo had 9 consecutive loses... It took him more than 5 hours to get 3 victories. I know he's excited about this change.
Now, remember that winning and losing both reward medals. Hopefully this will address the situation where people that had a bad group would just leave the WZ. They said that they will be some restrictions for people abandoning the WZ before it finish but they din't give any details. I speculate that they'll do something like a penalty for leavers that would prevent them to queue for another WZ that would last for some minutes. 

Luckily for us, there are 18 new medals, many of which are objective based, like scoring a goal in Hutball or defusing a bomb in Voidstar. Healers right now are in disadvantage against other classes about wining medals, the new ones will boost them too. Like if an ally you are healing gets a killing enemy point, the healer will get one too. Now, to prevent medal's farming by dragging out matches, there's a cap of medals that can be earned in every match. To encourage faster games and more activity from players, finishing a match fast gives more medals. For example, finishing Huttball under 5 minutes will give you one more metal, finishing it under 4 will give two more metals. Now, there's a lot of AFKers in PvP, especially in Civil War and finally we have some good news: In order for players to earn medals, a minimal level of activity is required and  Vote to kick inactive players is in 1.2 where the open spots would be filled by players in the queue. There are measures in place to prevent abuse, like kicking someone because his level 10.

RANKED WARZONES AND RANKED GEAR

Ranked warzones will be introduced in 1.2. There will be a ranking system for bath group and solo play. For 1.2 Ranked Warzones will be SERVER SPECIFIC ONLY, cross-server matches will come later. Coming in the future will have cross-server queueing. When the new feature will be implemented will have a pre-season period. Each ranked game will reward a specific currency that would buy the new PvP gear. There going to be more than one tier of gear  but all tiers will have the same stats. Gear that require a higher rating are going to have different colours, only for prestige reasons.

NEW PvP GEAR AND VALOR CHANGES

Valor system will not be centralized from now on. It will still be in game and will also provide titles but will not be fundamental for acquiring the PvP gear. A new intro PvP set for new 50 players will be introduce to fill the gap in gear. More emphasis on expertise will be given on PvP to make it less powerful in PvE as they want to address  issues where people with Battle Master gear were raiding Eternity Vault and Karagga's Palace. 

NEW WARZONES AND SAME FACTION MATCHES, NEWS ABOUT ILUM AND WORLD PvP

The new warzone will be Novare Coast. It can also be played with two teams of the same faction. It would be object orient and would has 3 points of focus. Two out of three must be captured from a team to 'do damage' to the object. Existing Warzones will be made same faction. That would either happen in 1.2 or 1.3. For now the matches will be from same servers. Sometime in the future cross-server matches will be introduced.  They want to introduce Tournament brackets to allow for mini-tournaments between PvP teams. Another new feature that would make a lot of people happy, YOU CAN NOW QUEUE WITH A FULL 8 PERSON GROUP AND YOUR GROUP WILL NOT BE DISBANDED AFTER A MATCH. They also enlightened us about some world PvP changes. They will pull back Ilum for a while to redesign it as they are not very pleased with it's current state and there were some technical difficulties. PvP in Outlaw's Den will be supported from now on. For world PvP in general, they said that they'll add a reward drop for world kills.

Thursday, 1 March 2012

Add-ons, Combat Log, Cross-Server, Ranked PvP coming soon in SWTOR!

Game Amatangelo gave an interview to an Australian site and said this things:

Gear/Warzone/Commendation Changes
-Lesser end-game commendations (Champion, Centurion, etc.) will not be exchangable.
-There will be two levels of warzones. Regular and Ranked warzones.
-Regular warzones will give out regular WZ commendations, and Ranked warzones will give out ranked WZ commendations.
-New intro PVP set for new level 50 players to fill gap in gear.
-There will be some “fun” uses for commendations you dont need anymore.

Ranked PVP
-Phase one will be server specific.
-Phase two (coming in the future) will have cross-server queuing.

UI Changes & Add- ons
-Combat log coming soon.
-DPS meters/Parsers will be done by 3rd party addons via combat log.
-Free/Paid Server transfers are being worked on but no date provided. They want to make sure the process is perfect before releasing this.

Cross-Server Queuing
-Coming in phase two of pvp changes
-Priority is on playing with people from your own server.
-As soon as you start choosing certain things (which warzone, ranked, etc.). It becomes more difficult for you to get a WZ with server players so you go into the cross-server

When he says phase two he means after patch 1.2 that is meant to come this month. I don't know about you guys but I'm very excited about this changes! Especially for Add ons that were much needed from hardcore players