Showing posts with label tor. Show all posts
Showing posts with label tor. Show all posts

Monday, 18 June 2012

Imperial Tier 3 Preview!

During E3, Bioware showed some new gear set and probably, this is the 3rd tier for the Imperial classes.


Tier 3

Friday, 13 April 2012

Bioware Rewards Subscribers with 1.2!

I've just received a new mail from BW that awards their subscribers, old and current. First of all, I'll begin with the e-mail.




You are one of our most active and valued high level players and we know you have been waiting patiently for Game Update 1.2: Legacy. To show our appreciation, check out all the great new features this update has to offer-on us. We will be adding an additional 30 days of game time to your account at no charge*. The free 30 days will appear on your account by April 24, 11:59PM CDT, April 25, 4:59AM GMT.As an added bonus, we will be awarding all active subscribers an in-game Legacy reward, the Legacy Tauntaun Ram Pet**, as our way of saying thanks for your support. The Tauntaun Ram Pet will be delivered to you via in-game mail by April 24, 2012, 11:59PM CDT/ April 25, 2012, 4:59AM GMT.



If you visit the official site you can find the conditiotion for the rewards:
In order to make sure that you receive your in-game Legacy Tauntaun Ram, your account must meet the following criteria by April 12, 2012 ,12:00PM CDT, 5:00PM GMT or April 21, 2012, 12:00PM CDT, 5:00PM GMT: 
You must have purchased the game and redeemed an official Game Product Registration Code at the Code Redemption Center.
You must have signed up for a recurring subscription using a valid payment method OR redeemed a Game Time Code.
Your account must not be banned.


You can still obtain the pet if your account is inactive, as soon as you purchase and activate your account before the 21th of April.


For any active account with a level 50 character, BW provides a month free! The month will be added at the end of the current subscribtion plan.


Finally, I think Bioware just won some points from the mmo community when they also announced that they will give 7 days (from 13th of April to the 19th of April) free game time for their inactive subscribers.


Obviously, with Mist of Pandaria and Guild Wars 2 in the corner waiting to steal the subscribers, Bioware's Devs try their best to win the race before it begins. Will see if that will work

Wednesday, 28 March 2012

1.2 Legacy Unlocks, final part

The final part of the Legacy Perks unlocks

ALIGNMENT

Legacy of Sacrifice: Grants use of Sacrifice ability to all characters. Sacrifice inquires your companion to instant heal yourself.
Requires Dark V or above. Requires Level 50. purchased250,000 credits. Requires Legacy Level 10.

Legacy of Unity: Grants use of Unity ability to all characters. Unity reduces damage taken by you and your companion for a short duration.
Requires Light V or above. Requires Level 50.  purchased 250,000 credits. Requires Legacy Level 10.

Legacy of Equilibrium: Grants use of  Equilibrium ability to all characters.  Equilibrium increases damage and healing done by you and your companion for a short duration.
Requires Neutral or above. Requires Level 50.  purchased 250,000 credits. Requires Legacy Level 10.


SHIP UPGRADES

Repair Droid. Purchase Requirements:
1,000,000 credits.
Requires Legacy Level 7.

Ship Mailbox. Purchase Requirements:
500,000 credits.
Requires Legacy Level 10.

Operations Training Dummy. Purchase Requirements:
500,000 credits.
Requires Legacy Level 10.

Warzone Training Dummy. Purchase Requirements:
500,000 credits.
Requires Legacy Level 10.

Galactic Market Kiosk. Purchase Requirements:
5,000,000 credits.
Requires Legacy Level 25.

CONVENIENCE

Legacy Fleet Pass: Has three ranks and reduces the cooldown of the Emergency Fleet Pass by 1h/2h/3h. Cost 100,000/200,000/300,000 credits and requires Legacy Level 5/10/15.

Legacy Quick Travel: Has three ranks and reduces the cooldown of the Quick Travel by 1m/2m/3m. Costs Cost 100,000/200,000/300,000 credits and requires Legacy Level 5/10/15.

Rocket Boost: Unlocks use of personal rocket boosters on all characters. The rocket boost provide a brief, intense burst of speed for a short duration. It costs 2,000,000 credits and requires Legacy Level 8. It also has two ranks that decrease the cooldown of the rocket boost by 30sec/60sec . Cost 1,000,000/1,500,000 credits and requires Legacy Level 10/12.

SOCIAL

Companion Dance: Your companion dances with you. Requires Social II or above to unlock it and costs 25,000 credits. Requires Legacy Level 3.

Tech Emotes: Unlocks use of the /datapad, /holocom, and /map emotes. Requires Social IV or above to unlock it and costs 50,000 credits. Requires Legacy Level 8.

Tool Emotes: Unlocks use of the scanred, /scangreen, /binoculars and /wield emotes. Requires Social VI or above to unlock it and costs 100,000 credits. Requires Legacy Level 12.

Double Lasers Emote: Unlocks use of the /doublelasers emote. Requires Social X or above to unlock it and costs 150,000 credits. Requires Legacy Level 15.

VALOR


Legacy of Combat - Punch. Requires Valor Rank 5 and Legacy Level 5.

Legacy of Combat - Jab. Requires Valor Rank 10 and Legacy Level 8.

Legacy of Combat - Uppercut. Requires Valor Rank 15 and Legacy Level 10.

Legacy of Combat - Bash. Requires Valor Rank 25 and Legacy Level 15.

Those moves are unarmed combat moves that can be used as brawling attacks

Monday, 19 March 2012

1.2 Republic PvE & PvP Gear Preview!

1.2 bring new set of PvP and PvE gear. Here, I give you the looks of the sets as well as the prices for each piece. PvP gear sets have the same set bonuses as the previous tier. No bonus are yet implanted to PTR for the new PvE gear tier.
PvE Gear 

PvE gear can be obtained by either Black Hole Commendations or Unassembled Campaign Tokens, one for each piece. Now, in the PTR BOTH sets have the same rating. Black Hole Commendations can be earned from the new dailies in Corellia. Below are the prices for each piece


BELT
35 BLACK HOLE COMMENDATIONS
BOOTS
50 BLACK HOLE COMMENDATIONS
BRACERS
30 BLACK HOLE COMMENDATIONS
GLOVES
50 BLACK HOLE COMMENDATIONS
HEADGEAR
60 BLACK HOLE COMMENDATIONS
LEGGINGS
55 BLACK HOLE COMMENDATIONS
EARPIECE
35 BLACK HOLE COMMENDATIONS
IMPLANT
35 BLACK HOLE COMMENDATIONS
CHESTGEAR
60 BLACK HOLE COMMENDATIONS
OFF HAND
50 BLACK HOLE COMMENDATIONS



PvP Gear





There are two tiers of PvP gear, the War Hero and the new Rated Gear. They have the SAME stats and rating but rated gear requires a good rating in ranked matches so it's harder to be acquired. Below are the prices for the standard War Hero PvP gear:

BELT
1250 RANKED WARZONE COMMENDATIONS
BOOTS
1800 RANKED WARZONE COMMENDATIONS
BRACERS
1100 RANKED WARZONE COMMENDATIONS
GLOVES
1800 RANKED WARZONE COMMENDATIONS
HEADGEAR
2150 RANKED WARZONE COMMENDATIONS
LEGGINGS
2000 RANKED WARZONE COMMENDATIONS
EARPIECE
1250 RANKED WARZONE COMMENDATIONS
IMPLANT
1250 RANKED WARZONE COMMENDATIONS
CHEST
2150 RANKED WARZONE COMMENDATIONS
OFF HAND
2275 RANKED WARZONE COMMENDATIONS
MAIN HAND
3475 RANKED WARZONE COMMENDATIONS
RELIC
1100 RANKED WARZONE COMMENDATIONS


Ranked gear is more of a prestige reward and requires a specific rating and the standard piece of gear before the ranked one is bought. Here are the prices for Ranked gear:

BELT
1200 RATING AND 250 RANKED WARZONE COMMENDATIONS
BOOTS
1600 RATING AND 360 RANKED WARZONE COMMENDATIONS
BRACERS
1200 RATING AND 250 RANKED WARZONE COMMENDATIONS
GLOVES
1400 RATING AND 360 RANKED WARZONE COMMENDATIONS
HEADGEAR
RATING AND 430 RANKED WARZONE COMMENDATIONS
LEGGINGS
1800 RATING AND 400 RANKED WARZONE COMMENDATIONS


That's all for now, when I have the time, I would do the same for the Empire side.

Tuesday, 6 March 2012

Legacy and Racials!

I hope you are as excited as I am for yesterday's Guild Summit. A lot of things were showed for the first time and some theories and guesses came true. I will post as often as I can for the days coming to give you as much informations I can.


For now, I would give you some insight of racial attributes that would be added in the future.


Daniel Erickson revealed that reaching level 50 with a species will unlock that species for all other classes. Like having a level 50 Sith Pureblood would allow us to make a new Sith Pureblood of all other classes, regardless of faction. Like a Sith Pureblood Bounty Hunter or a Sith Pureblood Jedi Knight. He also said something about new racials. He said that reaching level 50 with a human, would give to all humans in that Legacy a new passive bonus to the presence attribute (to those that don't know about it, presence increase the performance of your companions). Those kind of racial where introduced back to October's beta testing along with the social racial abilities that are now in the live version.




So, this is the list of the beta stat racials:

Human: 3% Bonus to Presence

Miraluka: +1 Stealth Detection

Twi’lek: 5 Minute Reduction on Rapid Travel

Zabrak: Increase healing given and taken by 1%


Miralian: Increase precision of Force and Tech powers by 1%

Cyborg: Increase precision of Force and Tech powers by 1%

Sith Pureblood: 1% force damage and force healing.

Chiss: +1 stealth bonus and +1 stealth detection

Rattataki: 2% Crit Damage
Those abilities where in the creation page and where soon deleted. It seems that some of them would be introduced in Live at 1.2. Miralians and Cyborg were sharing their racial stat bonus, something that would most likely change in the future. Also Precision is a not existent stat right now but I wouldn't be surprised if  accuracy takes it's place in 1.2.

To summit up, race selection WILL matter after 1.2. They also said that they WON'T allow race change in the future. So, for all of you that want to max their performance, I suggest you roll a new character, of a different race than the level 50 you already have.

If the racials are going to be introduced unchanged from the beta, I suggest, those race combinations:

Human and Twi'lek: Shitty racials, I would avoid them for every class.

Miraluka: A small benefit. I would avoid this race for every class.

Zabrak: Great for tanks and healers. Every tank should be Zabrak as it's the only racial that benefits them. Zabrak healers are also in an advantage but Jedi Sages/Sith Sorcerers have the same benefit from Pureblood's racial.

Miralian and Cyborg: If we presume that precision is accuracy in not that good racial. Force and Tech abilities seems to reach accuracy cap easier from talents. Still, with tanking stats changes for PvP in 1.2, it would probably help killing enemy tanks. Should be avoided from healers.

Sith Pureblood: All Force User classes, disregarding their role should be Sith Purebloods.

Rattataki: The best racial right now. I presume that they gave it to boost this underplayed race.

Chiss: PvP boost for stealthers. A good choice for Assassins/Shadows and Operatives/Scoundrels that are damage dealers in PvP. Not that great in PvE, still it has it's uses.

Those are my though right now, things could change in the future. I'll be in the testing of 1.2 and I would see how BW will implant this system. I would update this guide as soon as possible.

Until then, see you online

Sunday, 26 February 2012

SWTOR UI Suggestions!



Waiting for 1.2, there aren't many things to write about right now so I decided to do something else. I decided to write some suggestions for the game. This time, I'm presenting my though for the UI. Don't forget to comment, I really want to hear your ideas.

UI Changes


Right now, SWTOR’s UI is nothing more than a basic UI. I was positive surprised when I saw how fast you implanted more options for the UI in weekly and major patches. There are things that need to be changed though.

1. Threat and Aggro.

When I’m tanking with my Juggernaut, I want be able to know if I have enough aggro from the mobs I’m fighting. Please, if you can implant add a bar above the enemies’ portrait with the percentage of the thread I’m generating. Even better, make the mobs’ portrait that are attacking me red, the mobs’ portrait that I’m losing aggro yellow and mobs’ portrait that are not attacking me grey. An additional flash of screen’s corners could help dps know that have pulled aggro. I really hope that this addition would be implanted soon.

2. Visual Procs.

It’s a little frustrating figuring out that your abilities have procced. To begin with most classes’ rotations are based on buffs. Even though the current place of the buffs are convenient (much better above the portraits than the upper corner of the screen) it’s hard to track it down. I would really really want my procs to be visually highlighted to the middle of my screen when they are up. I’ve made a small example, sorry for the bad Windows Paint skill. I’ve attached the photos. Some classes will benefit a lot by visual proc indicator more than others. Operatives would know how many stacks of Tactical Advantage they have and if after using Lacerate they regain their stack when Tactical Opportunity procs, Mercenaries would better track how long the Supercharge Gas last. Also display targets’ and focus’ buffs and debuffs as duration bars. That way I’ll know if the tank has the buff Kolto Residue that would increase my healing done to him and how much is left. That would also help dps that would be able to calculate their rotations easier, knowing how much they got left before their DoT drops from their target. I really think this as one of the top priority additions and I really hope to be applied as soon as possible.

2. Move bars.

Please allow us to determine both the size, the position of the quickbars. Plus, let us make the two sidebars horizontal and then to be able to stack them on top of the center ones. I want to have all of my quickbars stacked so I will be able to track the cds of my abilities easier.
3. Raid UI.
Raid UI is actually pretty good. That doesn’t mean that couldn’t be better, especially for healers. Please make it so that I can know how much my healing abilities would heal my allies. Keep the current health red in the bars and make the incoming healing being indicated as a darker red. That way I would know if other healer is casting his heals to my target and if his heals will top his health so I can either cast him a weaker healing spell or heal another person. On top of that, I would love the raid bars to change color when someone is affected by a negative effect. That way I would be able to know to whom I have to use my Cure ability (my merc’s ability).

4. Casting Bar.

The casting bar is doing its job fine; just make it so I can adjust the size of it. Plus make displayable the amount of time spent between cast send and start events, in the form of a bar at the end of your casting bar, with optional text that displays the actual duration of the lag. That way I would know how to queue my abilities and would also help avoiding canceling channeling abilities that are interrupted by me because I had a lag spike that prevented me from seeing the proper time left to my ability’s activation time.

Tuesday, 21 February 2012

PvP Suggestion for Arena and Warzones


SWTOR's PvP is quite good right now. Open world PvP in Ilum is good, excluding the bugs and exploits that benefit some player, is actually what it was advertised. Big, open war. The truth is, Rated WZ will do wonders for the game and will attract more players. Even better, a small scale PvP that would be ranked would provide a big time sink and also create a good competitive environment that'll push the game to a better experience. I suggest an arena ranked and unranked battleground where people will fight in a deathmatch.

Only one bracket should be made. A 3v3. You can balance the whole game around arenas and most of the times what is balanced in a small scale it will also be balanced in the large scale. 2v2 is too individualistic and very limited. Instead of creating some healthy competitive arena, 2v2 would be actually be a combination vs combination that decreases the skill and creativity required from the player and would lead to a huge flaming and crying forum outbreak where people will demand from the developers to adjust the game to their class' combination. 4v4 even though would be ideal since the whole game was build in the number 4 in mind it would not work in arenas. 2 healers and 2 dps or 1 tanks 2 healers and 1 dps would make really slow and long fight. On the other hand 1 healer and 3 dps would make zerg battles that would be frustrating and unsatisfying. 5v5 and more is just overcrowded, zergy and messy. 3v3 is optimal, the base of the mmo genre and the holy trinity. Tank, dps and healer or 2 dps and a healer would make a fight last enough, won't be crowded and every member of each team can coordinate without problem.

Balance the PvP around 3v3. The problem for the developers is the performance some classes have between PvP and PvE. Instead of nerf and buff every time, just give a bolster to dps in PvP if healers are overpower or on the other hand put a debuff of the healing received. Exactly what the devs did with the Trauma debuff.  It's obvious that you can't balance a game around PvP and PvE at the same time with the same damage and healing multipliers for both.

As for the maps, don't make anything more than a basic, normal arena map. Avoid eruptic cannons, flame that rise every 5sec. No RNG elements in general. Let the best team win, with no luck involved. The winner should be decided by his skill, timing and coordination. Also avoid a map with many different leveled platforms. Being knockback to the ground to run up to the platform to be knockback again is not fun. Put some platforms that are easily accessible, some crates or other items that could get in the line of sight and maybe a pit of acid like in Huttball. Please make functional maps that will allow for competitive play.

I have to add here a little something. Make interrupts/knockbacks/standing up instant! Make it happen at the beginning of the animation so it would land as soon as the player wanted. The server lag, the internet lag, the human reaction time are already making it hard to land a interrupt. Having to wait for the animation to end, that means almost a second- only makes the things worst. Also, sometimes if I'm knockdown from an Operative in to the pool of acid in Huttball, I find myself dying not because of his attacks, neither for the damage from the acid. He throws me down for 1.5 sec and it gets 0.5-1sec to stand up. Please, make it so I can react instantly to the attacks of my opponent and not be restricted because of animation. A lot of people are raging about giving Imperials a lead. For example, It seams that Telekinetic Throw has the object that is threw to hit the target for the damage to be dealt where as the sorcerer's counterpart Force Lightning is instant. Same goes for some Bounty Hunter's abilities in comparison to the Trooper's ones. If it's just an animation thing, it's easy for you to correct it. To be honest, almost all of the abilities should has damage be dealt at the end of the animation. Especially for PvP, gameplay should be an priority over animation, so please, make it so.

My final suggestion for PvP is an introduction of two new type of Warzones. The first should be Team Deathmatch. People really like Ilum because it gives them the chance to play against other players without any other goal than killing or be killed. I believe it can be easily constructed and would be a huge hit from the community. Two teams of 8 people, 100 tickets, each death cost a ticket, first team to reach 0 tickets lose, no PvE element involved. Simply enough. You can add two chokepoints, like a bridge or a cliff and if you believe that would be helpful for more strategically playstyle, add two bases that would provide a 5% bonus to all damage and healing done to the group that controls them. The second one could be a map like League of Legends or DOTA. Two bases, each with an Inner Sanctum to the center, and only two or three different paths that connects them. Every faction has 3 turrets along the paths to their base to protect them. The winner is the team that gets to destroy the Inner Sanctum of the enemies' base. I'm not sure if it can be implanted into SWTOR but would totally make a lot of people happy and willfull to try PvP.

Saturday, 11 February 2012

PvP Guide: Assassin Tip!

Hey guys!


Just tried my friends Assassin and I find him very interesting. A very powerful, very versatile characters, is actually downplayed from people than don't have a clue. Here some fast tricks for you, the people that say that Assassins are glass canons that need to burst to win.


USE YOUR DEFENSIVE ABILITIES!


Deflection 12sec duration, reduces the damage taken by 50%. I suggest to use it at start.


Force Shroud, think Cloak of Shadows here for WoW's rogues, Removes all hostile removable effects and increases your chance to resist Force and tech attacks by 100% for 3 seconds. That means 2 instant attacks. Does not break Stealth but it should be used before Force Cloak, the ability that puts you back to stealth. That way, any DoTs on you won't put you out of Stealth.




ASSASSINS CAN HEAL THEMSELVES!




Best COMBO EVER!


Force Cloak+Mind Trap+Seethe


Force Cloak puts you and your opponent out of combat and that means that you can Mind Trap them, stunning them and let's you Seethe to restore your life.


I would suggest to first force you opponent to use his CC ability early so when you use the combo he would be useless while you are regaining your health.


That's for now, PvP Assassin burst will come soon!

Tuesday, 7 February 2012

Guide: Operative Concealment PvE!

PROLOGUE


Hey people!


A very good friend of mine is a hardcore WoW's rogue player that raids and pvpes in top guilds. I respect his knowledge about the mechanics of his class and also for his fast decisions and reactions that are needed to play in high level.


During summer we had long talks about SWTOR and we had both decided to reroll to this new game. The Blizzard gave to him a Rogue's only legendary and his mind changed. I unsubscribed from WoW and started playing SWTOR. He was thinking playing the game later and I gave him my account to try it out. He was thinking playing an Assassin but I persuaded him to try Operative. And he did. And he loved it. Now, I have an Operative on my account and I have to say that I love her! They have an amazing playstyle that is really really strong even after last patch's nerf. I've seen a lot of Operatives PvPing but almost none at PvE. At least none dps as the few ops I've found where healers.


That's why I decided to make this guide for Operative's Concealment PvE. So, let's start.




1. SPEC


This is the spec that I use 3/31/7. It's NOT based on the most dps output possible and it's more of a starter for operation. It based on mobility (melee classes need to be fast in fights with a lot of adds, shit on the ground etc) and survivability (you can't dps if you are dead.

This is the spec with the most dps output: 3/31/7





2. ENERGY


Energy is very similar to WoW's Rogue but it's not linear. That means that it regenerates depending to the energy's level. That means:




ENERGY LEVEL
REGEN PER SEC
0-20
2
21-40
2.5
41-60
3
61-100
5



Now, there an ability call Stim Boost that recovers 3 energy every 3 sec for 45sec. It has a 35 sec CD and must be up ALL THE TIME.

With Stim Boost up the regeneration changes to this:

ENERGY LEVEL
REGEN PER SEC
0-20
3
21-40
3.5
41-60
4
61-100
6



Another way to get energy fast is Adrenaline Probe that recovers 50 energy in 3 secs with a 2 minute cooldown.

3. ABILITIES

Rifle Shot Basic attack costs no energy use it on your rotation to keep your energy from dropping.

Hidden Strike Highest damaging ability, grants Tactical Advantage and can only be used from stealth. Use it as an opener.

Shiv Use it to gain Tactical Advantage.

Laceration Requires the Tactical Advantage buff.  Has 50% chance to proc a second free attack that would also refresh Tactical Advantage if the target is poisoned.

Backstab Hits like a truck, must be always used after Acid Blade. Must be behind the target to use it.

Acid Blade Buff the next Hidden Strike or Backstab and applies a ridiculesly strong DoT over 6 seconds and increase armour penetration by 30% for 15 seconds. Backstab must followed. Needless to say, this is the funeral of every boss.

Fragmentation Grenade AoE attack. Hits up to 5 opponents.


Overload Shot. Short ranged attack, should be only used when you have plenty of energy and the rest of you abilities are on CD.


Corrosive Dart a good DoT that must be ALWAYS be up. If it's up, Laceration will refresh Tactical Advantage.


Orbital Strike AoE damage to be used on CD. One of the strongest AoE attacks in game


Adrenaline Probe Not a damage ability but still must be used on CD. Use it when you want to burst


Cloaking Screen. Not a damage ability, puts you back to Stealth. Use it on CD with a Acid Blade buffed Hidden Strike following it.

4. TACTICAL ADVANTAGE

Tactical Advantage is the core ability in Operative playstyle. Defeating an opponent or activating Shiv or Hidden Strike puts you in a position of Tactical Advantage, increasing all damage dealt by 2% and enabling the use of executions for 10 seconds. Up to 2 charges of Tactical Advantage can exist at once.


Abilities that generate TA:



Plus defeating an opponent give you TA. 


Abilities that consume TA:






Remember, Tactical Advantage increased damage by 2%, so you should always have at least one stack up at all times if it's possible. Before using an TA consuming Ability, use Shiv to get 2 stacks before losing 1 and keep 1 stack up.



5. ROTATION


So, the rotation goes like this. Start with stealth and then use Hidden Strike. That gives you 1 TA. Use Stim Boost, that will consume the 1 TA. Acid Blade time then. It would be a preparation buff that does nothing until you use Backstab. 30% of the target's armor is ignored and a poison DoT is applied that lasts for 6 secs.  After that use Shiv to get 1 TA, Laceration will actually have a chance to consume and refresh your TA and keep it up. Use Corrosive Dart to have your DoT up as long as you can. As soon as your energy falls under 60 use Adrenaline Probe and try to have it on CD. Only reasons for not use it asap is that either your energy is high at the moment or you decide it to keep it to use it later with your Adrenals, Relics and the rest of your CDs. After that use Rifle Shot if your energy drops under 80. Also, use Cloaking Screen after the initial burst and the use of Adrenaline Probe and follow it with a Acid Blade buffed Hidden Strike. Use it on CD.


When you are in the the fight there's a priority list.



1. Stim Boost  must be always up

2.  Shiv to get TA


3. Adrenaline Probe to regen energy

3.  Rifle Shot to keep your energy up.


4. Cloaking Screen to get back to Stealth


5.  Acid Blade follow by


6. Hidden Strike if you are in Stealth or if you are not

7.  Backstab. 5, 6 and 7 must be always be used on CD. Those are you strongest hits

8.  Corrosive Dart to keep your DoT up

9.  Laceration. costs 15 energy. Use it when you have 2 TA and Stim Boost is up


10. Overload Shot. Cost 17 energy and only use it when you have high energy and you are out of melee range from the target or on burning phase.


6. STATS

Your Primary stat is Cunning. Your gear must always have Cunning.  For every 140 Cunning you get 1% crit and also, 1 Cunning gives 0.2 tech damage. As for the secondary stats, accuracy until you reach 100% and then I would suggest Critical and Surge for starters but DON'T stack more than 40% ratio. It seems that after a point critical and surge need much more rating to increase the percentage. After that, go for Power. It's a basic, normal,  very linear damage increase. Alacrity is useless, avoid it like Hell.

7. PvE TIER BONUS



  • 2 pieces: Increases the critical chance of Backstab or Backblast by 15%.
  • 4 pieces: Increases maximum energy by 5.


EPILOGUE

Anyway that's my guide for Operative Concealment PvE, just quite basic but I hope you find it useful. I will try to update the guide as much as possible, please comment to contribute.

See you around