Showing posts with label gearing guide. Show all posts
Showing posts with label gearing guide. Show all posts

Monday, 18 June 2012

Imperial Tier 3 Preview!

During E3, Bioware showed some new gear set and probably, this is the 3rd tier for the Imperial classes.


Tier 3

Thursday, 26 April 2012

Relic list from Lost Island


Lost Island's third boss, Transgenic Sample Eleven is dropping random relics and because I didn't find them listed as his droplist in any of the major databanks on the Internet, I decided to make some research of my own and here they are. Obviously BW continues with the proc relic something that I find very interesting and dynamic.


(51) Relic of Vital Rupturing
Binds on Pickup
Relic
Total Stats:
+61 Endurance
Requires Level 50
On Hit: Damaging attacks have a 30% chance to deal 128 additional internal damage to the target. This effect can only occur once every 4.5 seconds, and shares this limit with similar damage-dealing effects.


(51) Relic of Kinetic Force
Binds on Pickup
Relic
Total Stats:
+61 Endurance
Requires Level 50
On Hit: Damaging attacks have a 30% chance to deal 170 additional kinetic damage to the target. This effect can only occur once every 4.5 seconds, and shares this limit with similar damage-dealing effects.


(51) Relic of Vital Mending
Binds on Pickup
Relic
Total Stats:
+61 Endurance
Requires Level 50
On Hit: Healing an ally has a 50% chance to restore an additional 307 health over 3 seconds. This effect can only occur once every 20 seconds, and shares this limit with similar healing effects.

(51) Volatile Energy Module
Binds on Pickup
Relic
Total Stats:
+61 Endurance
Requires Level 50
On Hit: Damaging attacks have a 30% chance to deal 170 additional energy damage to the target. This effect can only occur once every 4.5 seconds, and shares this limit with similar damage-dealing effects.


(51) Plasma Injection Nanobots
Binds on Pickup
Relic
Total Stats:
+61 Endurance
Requires Level 50
On Hit: Damaging attacks have a 30% chance to deal 128 additional elemental damage to the target. This effect can only occur once every 4.5 seconds, and shares this limit with similar damage-dealing effects.


Guide for Gearing up 1.2


This guide will provide the new gear that is introduced with patch 1.2

Lost Island Heroic Mode
LR-5 Sentinel Droid: Columi boots
Project Sav-Rak: Columi Legs
Transgenic Sample Eleven: Relic
Doctor Lorrick: Columi Mainhand, Rakata Chest

Explosive Conflict – Storymode
Toth and Zorn: Rakata Bracer, Rakata Implant, Rakata Chest
Stormcaller and Firebrand: Rakata Belt, Rakata Offhand, Rakata Boot
Colonel Vorgath: Rakata Legs, Rakata Gloves, Rakata Implant
Warload Kephess: Rakata Helmet, Rakata Mainhand, Random Black Hole MK2/MK3 gear  or Campaign Relic

Explosive Conflict – Hardmode
Toth and Zorn: Campaign Legs, Campaign Bracers, Random Black Hole gear or Campaign Relic
Stormcaller and Firebrand: Campaign Belt, Campaign Offhand, Random Black Hole gear or Campaign Relic
Colonel Vorgath: Campaign Chest, Campaign Gloves, Random Black Hole gear or Campaign Relic
Warload Kephess: Campaign Mainhand, Campaign Helm, Random Black Hole gear or Campaign Relic

Thursday, 12 April 2012

Corellia dailies and new relics

The 1.2 game update includes a new series of daily missions in Corellia tha would provide a new Daily Commendation that would be used to purchase new gear. Among others you'll be able to buy the new Campaign relics. Bioware finally takes a step forwards to proc and dynamic relics that where for the first time introduced in Karagga's Palace but where not strong enough to be honest, as to replace the on-use ones.


So, here's the list of the new Campaign relics that are obtainable with 200 COMMENDATION EACH:



Campaign Relic of Boundless Ages
Use: 405 power for 20 sec.


Campaign Relic of Dark Radiance
Equip: 30% chance to deal 184 Internal damage. 4.5 sec CD


Campaign Relic of Elemental Transcendance
Equip: 30% chance to deal 184 Elemental damage. 4.5 sec CD


Campaign Relic of Ephemeral Mending
Equip: 50% chance to heal your target for 443 health over 3 sec. 20 sec CD


Campaign Relic of Imperiling Serenity
Use: 405 Defense for 20 sec.


Campaign Relic of Shield Amplification
Equip: Shielding an attack grants 405 Absorb Rating for 6 sec. 20 sec CD


Campaign Relic of the Cerulean Nova
Equip: 30% chance to deal 246 Energy damage. 4.5 sec CD


Campaign Relic of the Kinetic Tempest
Equip: 30% chance to deal 246 Kinetic damage. 4.5 sec CD


Campaign Relic of the Primeval Fatesealer
Use: 405 alacrity for 20 sec.


Campaign Relic of the Shrouded Crusader
Use: 255 Shield and Absorb rating for 20 sec.

Monday, 19 March 2012

1.2 Republic PvE & PvP Gear Preview!

1.2 bring new set of PvP and PvE gear. Here, I give you the looks of the sets as well as the prices for each piece. PvP gear sets have the same set bonuses as the previous tier. No bonus are yet implanted to PTR for the new PvE gear tier.
PvE Gear 

PvE gear can be obtained by either Black Hole Commendations or Unassembled Campaign Tokens, one for each piece. Now, in the PTR BOTH sets have the same rating. Black Hole Commendations can be earned from the new dailies in Corellia. Below are the prices for each piece


BELT
35 BLACK HOLE COMMENDATIONS
BOOTS
50 BLACK HOLE COMMENDATIONS
BRACERS
30 BLACK HOLE COMMENDATIONS
GLOVES
50 BLACK HOLE COMMENDATIONS
HEADGEAR
60 BLACK HOLE COMMENDATIONS
LEGGINGS
55 BLACK HOLE COMMENDATIONS
EARPIECE
35 BLACK HOLE COMMENDATIONS
IMPLANT
35 BLACK HOLE COMMENDATIONS
CHESTGEAR
60 BLACK HOLE COMMENDATIONS
OFF HAND
50 BLACK HOLE COMMENDATIONS



PvP Gear





There are two tiers of PvP gear, the War Hero and the new Rated Gear. They have the SAME stats and rating but rated gear requires a good rating in ranked matches so it's harder to be acquired. Below are the prices for the standard War Hero PvP gear:

BELT
1250 RANKED WARZONE COMMENDATIONS
BOOTS
1800 RANKED WARZONE COMMENDATIONS
BRACERS
1100 RANKED WARZONE COMMENDATIONS
GLOVES
1800 RANKED WARZONE COMMENDATIONS
HEADGEAR
2150 RANKED WARZONE COMMENDATIONS
LEGGINGS
2000 RANKED WARZONE COMMENDATIONS
EARPIECE
1250 RANKED WARZONE COMMENDATIONS
IMPLANT
1250 RANKED WARZONE COMMENDATIONS
CHEST
2150 RANKED WARZONE COMMENDATIONS
OFF HAND
2275 RANKED WARZONE COMMENDATIONS
MAIN HAND
3475 RANKED WARZONE COMMENDATIONS
RELIC
1100 RANKED WARZONE COMMENDATIONS


Ranked gear is more of a prestige reward and requires a specific rating and the standard piece of gear before the ranked one is bought. Here are the prices for Ranked gear:

BELT
1200 RATING AND 250 RANKED WARZONE COMMENDATIONS
BOOTS
1600 RATING AND 360 RANKED WARZONE COMMENDATIONS
BRACERS
1200 RATING AND 250 RANKED WARZONE COMMENDATIONS
GLOVES
1400 RATING AND 360 RANKED WARZONE COMMENDATIONS
HEADGEAR
RATING AND 430 RANKED WARZONE COMMENDATIONS
LEGGINGS
1800 RATING AND 400 RANKED WARZONE COMMENDATIONS


That's all for now, when I have the time, I would do the same for the Empire side.

Thursday, 1 March 2012

Republic Gear Sets Preview!

For the past two days I've spent my time playing a fresh Scoundrel. When I got to the Republic Fleet, I though to spent some time and take some pic of the republic gear sets. Hope you like it!

PVP JEDI KNIGHT GEAR

 PVP SMUGGLER GEAR

 PVP TROOPER GEAR

PVP JEDI CONSULAR GEAR

FINALLY, THE PVE RAKATA SETS


Friday, 3 February 2012

Gear Progression for each Imperial Class!

Here's the gear progression of each Imperial Class starting with the level 20 PvP gear then the level 40 PvP and at the level cap, level 50 PvP and PvE gear. Enjoy:


BOUNTY HUNTER

Left is Mercenary, Right is Powertech



IMPERIAL AGENT

Left is Operative, Right is Sniper



SITH INQUISITOR

Left is Sorcerer, Right is Assassin 


SITH WARRIOR

Left is Juggernaut, Right is Marauder

BONUS: SOCIAL ARMOR!





AND THE FINAL SPECIAL SUPER BONUS!








Sunday, 29 January 2012

Loot list from Hard Mode Flashpoints

Hey people!


I've been level 50 for a couple of days now and I've started the slow progress of gearing up for Operations. I've done most of the level 50 FP (I did Kaon Under Siege today) and even though the God of RNG must hate me, I got some loots. Anyway, with the torhead not having lootlists for bosses, I decided to make a small synopsis of the Loot Table of Hard Mode Flashpoints from the Imperial Side.


First of all, there are three set of gear now on.


-Tier 1 named Tionese has set bonuses and are obtain from bosses of hard modes and by acquiring Badges and Crystals from the bosses at hard mode. Energized/Xenotech gear are equivalent to Tionese but without the set bonuses.


-Tier 1.5 named Columni are obtained by tokens. Columni tokens are provided after competing the Heroic Mode daily mission and after killing the last boss of a hard mode flashpoint. Exotech gear are equivalent to Columni but without the set bonuses.


-Tier 2 named Rakata is exclusive to hard mode and nightmare mode operations.


LIST OF FLASHPOINTS


Black Talon

Sergeant Boran/GXR-5 Sabotage Droid: Tionese Belts
Commander Ghulil: Energized Leggings
Bonus: GXR-7 Command Droid: Tionese Ears
Yadira Ban: Columi Bracers

Boarding Party

HXI-54 Juggernaut: Relic
Sakan Do’nair: Energized Boots
Bonus: Chief Engineer Kels: Tionese Implant
Commander Jorland & Goonies: Columi Gloves

The Foundry

Foundry Guardian: Tionese Boots
HK-47: Tionese Offhand
Bonus: Burrower Matriarch: Tionese Belt
Revan: Columi Boots


Directive 7

Interrogator: Tionese Bracers
Bulwark: Energized Chestguard
Bonus: Replicator: Relic
Mentor: Columi  Leggings 


The False Emperor

Jindo Krey: Tionese Gloves
HK-47: Tionese Mainhand Weapon
Bonus: Sith Entity: Tionese Implants
Darth Malgus: Columi Chestguard


Battle of Ilum

Velasu Graege & Drinda-Zel: Tionese Bracers
Krel Thak: Energized Headgear
Bonus: Guid Patriach: Tionese Earpiece
Darth Serevin: Columi Offhand


Kaon Under Siege

Defend vs Zombies encounter: Xenotech Gloves
Rakghoul Behemoth: Tionese Grade Mainhand with Q56 color crystal
Bonus: KR-82 Expulser: Columi Headgear
Commander Lk’Graagth: Columi Headgear





ATTENTION: To access the Bonus Bosses you have to complete all the updates of the bonus chain missions you get inside the Flashpoints.

FINALY

SET BONUSES!!

Thank god, it doesn't mater if you have different tiers of set pieces, you still get the set bonus, so:


BOUNTY HUNTER

-MERCENARY HEALER HEALER:
  • 2 pieces: Increases the duration of Supercharged Gas and Supercharge Cells by 3 seconds.
  • 4 pieces: Reduces the cooldown of Healing Scan or Advanced Medical Probe by 1.5 seconds and the cooldown of Emergency Scan or Bacta Infusion by 3 seconds.

-MERCENARY DPS:
  • 2 pieces: Increases the critical chance of Power Shot and Tracer Missile or Charged Bolts and Grav Round by 15%
  • 4 pieces: Reduces the cost of Rail Shot by 8 or the cost of High Impact Bolt by 1.

-POWERTECH TANK
  • 2 pieces: Increases the duration of Oil Slick or Smoke Grenade by 2 seconds and the duration of Energy Shield or Reactive Shield by 3 seconds.
  • 4 pieces: Increases Melee, Range, Tech and Force defense by 2%.

-POWERTECH DPS:
  • 2 pieces: Reduces the cooldown of Explosive Fuel or Battle Focus by 15 seconds.
  • 4 pieces: Increases the damage of Rail Shot and High Impact Bolt by 8%.



IMPERIAL AGENT

Operative DPS:
  • 2 pieces: Increases the critical chance of Backstab or Backblast by 15%.
  • 4 pieces: Increases maximum energy by 5.
Operative HEALER:
  • 2 pieces: Reduces the energy cost of Recuperative Nanotech and Kolto Cloud by 4.
  • 4 pieces: Increases the critical chance of Kolto Infusion and Kolto Pack by 15%.
Sniper DPS:
  • 2 pieces: Activating Target Acquired or Illegal Mods restores 10 energy.
  • 4 pieces: Reduces the energy cost of Takedown and Quickdraw by 7.


SITH INQUISITOR

Sith Sorcerer DPS:
  • 2 pieces: Reduces cost of Lightning Strike and Force Lightning or Disturbance and Telekinetic Throw by 2.
  • 4 pieces: Affliction or Weaken Mind damage has a 10% chance to increase alacrity by 5% for 15 seconds. Cannot occur more than once every 20 seconds.
Sith Sorcerer HEALER:
  • 2 pieces: Reduces cooldown of Innervate or Healing Trance by 1.5 seconds.
  • 4 pieces: Increases total Force by 50.
Sith Assassin TANK:
  • 2 pieces: Increases shield chance by an additional 5% during Dark Ward or Kinetic Ward.
  • 4 pieces: Increases Elemental, Internal, Kinetic and Energy damage reduction by 2%.

Sith Assassin DPS:
  • 2 pieces: Saber Strike hits restore 1 Force.
  • 4 pieces: Increases the critical chance of Thrash and Voltaic Slash or Double Strike and Clairvoyant Strike by 15%.

SITH WARRIOR

Sith Juggernaut TANK:
  • 2 pieces: Increases the duration of Blade Turning by 1 second, and the duration of Invincible or Warding Call by 2 seconds.
  • 4 pieces: Increases the amount of damage absorbed by Sonic Barrier or Blade Barrier by 20%.
Sith Juggernaut DPS:
  • 2 pieces: Lowers the cooldown of Enrage or Combat Focus by 5 seconds.
  • 4 pieces: Reduces the minimum range of Saber Throw by 10 meters.
Sith Marauder DPS:
  • 2 pieces: Reduces the rage cost of Vicious Throw or Dispatch by 1.
  • 4 pieces: Reduces the cooldown of Frenzy or Valorous Call by 15 seconds.



See you around,
May the Force serve you well!