After parsing as much as I could and while I was trying to adjust my stats to optimal. I decide to post the results of my research and the things that I find in the internet.
First of all, I'll have to determine what cap is. One rating is caped when it has reached the maximum number/percentage. For example reach 100% critical chance, when all of your attacks are critical. As you already know most of the rating have a diminishing scaling when you stack them. What I'm going talk now is soft cap. Soft cap is the point where a stat suddenly becomes less useful and another stat becomes more valuable.
Here is the graph that I found on mmo-mechanics:
As you can see, from a point and further, stats like surge and critical etc have a breakpoint, when if it reached, it stops to be optimal. Here:
SOFT CAP
Surge: 300 rating
Critical: 450 rating
An example to what soft cap, is surge rating. At 200 rating, you have 72% critical multiplier whereas 250 rating rise it to 76%. That means that the 50 rating that is spend to surge could be another stat that would benefit you more.
A general small guide to gear up is:
Accuracy, up until 100% cap
Surge, up until 300
Crit, up until 450
Power
Power on the other hand has no cap. In general you should know that power boost your baseline attack/heal and is a stat that increase your performance directly. I would just healer to focus more to power than surge/critical as they should be depended on RNG critical heals.
Finally, a small tip. You can get critical not only from your critical rating and your main stat but also from some of the base stats of other classes.
WARRIOR/KNIGHT: Strength AND Willpower
BOUNTY HUNTER/TROOPER: Aim AND Cunning
INQUISITOR/CONSULAR: Willpower AND Strength
IMPERIAL AGENT/SMUGGLER: Cunning AND Aim
So, if you are a min-maxer, don't forget to add some more datacrons to your hunting!
Showing posts with label damage meters. Show all posts
Showing posts with label damage meters. Show all posts
Thursday, 3 May 2012
Critical and Surge caps!
Labels:
1.2,
1.3,
1.3 date,
cap,
crit cap,
critical cap,
damage meters,
dps guide,
dual spec,
power,
republic pvp,
sith,
sith juggernaut,
stat guide,
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surge vs power,
swtor,
swtor pvp
Friday, 27 April 2012
1.3 would launch sooner than what we expected?!
Every Friday is a Community Q&A where SWTOR’s Devs
answer to some questions from the community. I was thinking covering the Q&A and give my 2 pennies for each answer but instead, I decided to write about something that was caught in my attention. The signs are showing that 1.3 would launch sooner that we expected!
What are my clues? Here they are:
Lovarboy: Will we get dual spec with Game Update 1.3?
Daniel: Unfortunately, no. Game Update 1.3 is being kept a bit leaner to get the Group Finder and the next stage of Legacy in the game as fast as possible. After that we’ll be returning to some bigger updates and we’re hoping dual spec makes it for the next one.
The above answer along with the sudden pull of rated warzones makes me to believe that they did it, not because the system was broken but because launching server-only rated PvP would just be pointless. Groups would fight the same opponents all the time and there would be no point on the rating system. I believe that they decided to leave it rest for a while and when they will have the cross server queuing perfected, they will launch it. The other side of the coin is the server transfers. Right now, they don't have the technology to pull it out, to copy a character and transfer it to another server. If you remember, during 1.2 PTS, they were copying the level characters manually. So, they want to solve the cross-server problem once and for all.
Another of their big announcements for 1.3 is the group finder. I know that they said it would be server specific but don't say lies to ourselves. When they'll have the technology to do cross-server PvP, cross-server flashpoints would be followed. I don't know what they are going to do with the leveling PvP though. They should either allow a cross-server queue where they'll have brackets or they'll stick with the already existed, bolster system.
So, I won't be surprised if 1.3 is similar to 1.1. They would might add Nightmare Mode for Explosive Conflict and that's it for PvE. Unless they pull some more bosses to the Operation, but I find it very unlikely. I expect the next tier to be launch probably around the end of summer.
That's it for now. I'm thinking about doing a revamp of what we already know about 1.3, so if you are interested, stay tuned!
Labels:
1.2,
1.3,
1.3 date,
1.3 release date,
cross server,
damage meters,
dual spec,
explosive conflict,
group finder,
operation,
pvp,
ranked pvp,
rated pvp,
swtor,
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