tag:blogger.com,1999:blog-3371436207482740456.post6924432086016039911..comments2023-04-01T20:20:48.293-07:00Comments on SWTOR Battles: Changes in Juggernauts/Guardians that makes me happyKalamitishttp://www.blogger.com/profile/13070508016936478808noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-3371436207482740456.post-82423803883582637592012-05-21T06:29:18.971-07:002012-05-21T06:29:18.971-07:00Im vengence jugg on civil war ill do 400k plus in...Im vengence jugg on civil war ill do 400k plus in pvp and constintley pull agro off the tank cause Vengence Jugg is awsome. Solo pvp I can beat anyone, if im soloing a tank i put tank gear on in vengence and wreck them. If a medium to light armour ill thrash them about. maurders ill have 25 percent of my life after a solo fight. Operatives are a close call i only fought one that had 2k more hp than myself and i won by 10 percent. keep in mind shien form is good for sorc, healers, but agaist tanks you need to fight a tank with at leat 300 defense and at that point youll win cause your acc is higher and shorter cooldowns on abilities and stronger abilities more often. i even tank in this form as well. PVP wise best spec is a full vengence and other pts else where for your play style. Lets put it this way my friend in full Rakata and half pvp will die with in 20 sec.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3371436207482740456.post-31314732064575828012012-05-12T23:19:46.566-07:002012-05-12T23:19:46.566-07:00I stopped reading when you spelled "knew"...I stopped reading when you spelled "knew" as "new" and "than" as "then" in the same sentence. Jesus, someone give this kid an English lesson.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3371436207482740456.post-5969025857465831402012-04-12T03:28:23.491-07:002012-04-12T03:28:23.491-07:00Seriously now, do YOU read the notes?Rage now have...Seriously now, do YOU read the notes?Rage now have more control over the whole shockwave mechanic with the new changes; it has more burst with an extra shockwave every 60secs and Force Crush's CD reduction means that you can Smash almost on CD. The spec was badly nerfed with the changes in the Surge rating as it was very dependable by that attribute. When will both try the class on the live server we'll see the difference from last buildKalamitishttps://www.blogger.com/profile/13070508016936478808noreply@blogger.comtag:blogger.com,1999:blog-3371436207482740456.post-14907198818344103032012-04-11T21:16:09.505-07:002012-04-11T21:16:09.505-07:00.....except that Rage spec was nerfed, not buffed.........except that Rage spec was nerfed, not buffed. Way to not read the patch notes, but I guess having smash damage reduced by 10% and the cooldown on Smash & Scream increased by 3 seconds helps us twiddle our thumbs while healers laugh through our damage.<br /><br />Seriously this is the best troll post about the patch notes I've read thus far. Bravo.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3371436207482740456.post-85634934703584345172012-03-22T20:16:14.427-07:002012-03-22T20:16:14.427-07:00First of all, I never said Enraged Defense should ...First of all, I never said Enraged Defense should be used while tanking. That doesn't mean that tanks can't be used. In a boss that needs two tanks, when the other tank taunts, you can use Enraged Defense, lose aggro and then taunt, keeping the healing buff. Certainly, that only applies if aggro is drop instantly, like WoW's hunter ability Feint Death, or decrease your threat for a period of time. I haven't tried level 50 Juggernaut in the PTR yet and I can't say that works but even if my though doesn't apply to the game, I'm sure good tanks would find a way around to use the ability.<br /><br />Also, Decimate moving to Rage is good, as long as it stays in tier 1. That doesn't mean anything for tanks, as it's the same thing. On the other hand, the talent fits more the Rage tree than the Vengeance tree. Plus, from 1.2 it also increase the damage for Sweeping Slash. As far for the changes overall in jugg's tanking, I don't feel that AoE taunt should be a part of a tanks rotation. It should be used but not be mandatory to keep aggro. Right now, they increased the damage output and thread generated by our attacks and instead of AoE taunting, we got a stronger Sweeping Slash and better single target thread generation. I know that some people prefer the old system and I do agree that it was more powerful but right now, IMHO, juggernaut tanks have a proper tanking rotationKalamitishttps://www.blogger.com/profile/13070508016936478808noreply@blogger.comtag:blogger.com,1999:blog-3371436207482740456.post-54832333051375665992012-03-22T17:57:13.758-07:002012-03-22T17:57:13.758-07:00Are you insane? The change to Thrown Gauntlets (f...Are you insane? The change to Thrown Gauntlets (for a tier 5 skill!!!!!) is horrifying. Our only aoe benefit over powertechs and assassins, who own us in aoe tanking/threat generation, was that we could shorten the cooldown on our taunt to 30 seconds. With that gone, our group threat generation is downright catastrophic. How does moving decimate to rage help tanking? What we needed was a skill that increased the range of the smash radius. <br /><br />Enraged defense actually reduces our threat. Did you forget to read that part? This makes it utterly useless for tanking. I will admit that the tanking tree got a much needed single target threat/damage buff in the form of changes to single saber mastery and crushing blow, but at the cost of significant nerfs to our aoe threat/damage output.Anonymousnoreply@blogger.com